Hi there, this course is divided into four main parts: model creation, texturing and mapping, hair and hairstyle, and lighting and rendering. This allows students to delve into each key creative step and create high-quality 3D portraits through these processes. In addition, the course also introduces specific software and techniques for detailing, which can help students better understand and learn the course content with ease.
Model:Create a 3D portrait fromZSphereDesign and create the head skeleton and contourAdd detail and realism to the model
Texturing and Mapping:Use Substance Painter to create realistic skin and eye texturesCreate high-quality texture maps
XGen:Learn how to use XGen to create realistic hair effectsCreate natural-looking hair and beard
Lighting and Rendering:Adjust lighting and shadow to create realistic lighting effectsUse Arnold to enhance rendering quality and realismOptimize lighting and rendering settings to improve efficiency and effectiveness
(Lighting and rendering are integrated into other sections of the course and cannot be taught separately. They are listed separately here for better understanding of the course content.)
(Course with Chinese and English subtitles)